Strange Aeons Game One

The Crabby Old Lady from the end of the block

After the third call in as many nights from Old Lady Ketchum, the precinct captain finally dispatched a car out to her place.  Despite her previous complaints to the police about neighbors who were holding gatherings of a “lascivious nature;” the O’Malley twins and their numerous attempts to terrorize her many cats; and her general griping about “how the neighborhood was going down the crapper” to anyone who would listen,  Mrs. Ketchum still had some clout over the town and its officials.   One call placed to City Hall and one long and drawn out conversation with the Mayor–who happened to be her grandson–and the police precinct could become a very uncomfortable place to work.  The Captain was then left with the decision as to who would be the unfortunate soul who would have to drive out to the edge of town and invariably have to listen to protestations of an 83-year-old bitty for an hour and a half.  Surprisingly, the decision resolved itself fairly quickly as the Captain reviewed the nightly roll call.  Detective Sullivan was on duty, and after the fiasco last month, the Detective was the man for the job.

Detective Sullivan

Sullivan then had the unsavory job of selecting a few constables to ride along to give the response some weight–to give the old lady the appearance that precinct actually cared.  Knowing that it was a lost cause, and Sullivan would invariably make foes of yet more of the local police force, he closed his eyes, ran down the duty roster and selected four names:  Constables Elmer “Lucky” Nickels, Milton Matchinski, Buck Collins,  and Wallace O’Neil.  It was a long and painfully silent ride out to the Ketchum Place.

“Finally, you’ve come!  You know the mayor is my grandson.  One call to him and I could have the whole police force out on their ears.  In my day…”  Mrs Ketchum continued on her rant for five more minutes.  Nobody could get a word in edgewise.  When she finally got to the point, Sullivan was only half listening.  “There’s hootin’ and hollerin’ and all sorts of strange sounds going on at the bone yard.  I’ve seen all sorts of lights and a mist coming from up the hill.  I called about it three nights ago and it is still going on!  I think its those onesdown the street having another one of their lurid gatherings.  I tell you, the outfits these girls wear.  I can see their knees!”

The unfortunate constables.

Eventually, Sullivan was able to quell Mrs. Ketchum’s tirade with an assurance that the police did take these complaints seriously from “concerned citizens” and would investigate further.  Expecting to find some teenage punks or on the off-chance some bootleggers–always a lucrative collar–the small posse drove up the hill to the oldest graveyard in South Moormount.

A bird’s eye view of the terrain. Recreated at home under different lighting conditions…

I attempted to run the scenario a little bit differently as I had six players I wanted to try this game out with; each person would play either a constable or Sullivan–none of whom I wanted to be Threshold agent, just some unlucky fellows at the wrong place at the wrong time.  The setup was fairly simple, a low brick wall surrounded the cemetery on three sides and a dense forest ran along the back behind the main crypt.  The police would enter through the gates and advance towards a strange and glowing mist.  I added a little flare, as the characters moved past a certain point on the board, they began rolling, on  the roll of a one someone would invariably trip/bump into something/make a loud and clumsy mistake, which would alert the zombies recently risen from the grave and send a shadowy figure bolting into the woods.

Bootleggers?

“In my day…”

Light effect achieved by simple dollar store multicolour LED and sheep fleece.

Not bootleggers!

Constable Nickels drops one zombie and is quickly confronted with another.

With inhuman moans and gasps the undead shamble towards their first meal.

The sight and smell of the unholy monstrosities cause Constables Collins and Matchinski to flee

Scene 5

Detective Sullivan unwisely decides to stay and meet Morty and his little friend “Chuckles.” He quickly receives a minor wound and is removed from the game

 

 

 

 

 

 

 

 

 

Initially to add a little intrigue to the story as the scenario ended, a black coupe was going to slow down, observe the happenings and then speed away. However with the injury of the Detective, the police needed a little help to move the game along, so the coupe stops and an unknown man jumps out and starts yelling at the officers to get out of there–the thought being that there were more Threshold agents going to arrive and mop up the situation and the fewer the witnesses the better.

Despite repeated calls to back off, the cops blazed away…

Strange Aeons zombie priest and bride. Rather unexpectedly we are waiting for the groom, who stopped off for a quick bite to eat..

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Cangames 2012 Day 3

Speed Rally Day!  I thought I would try my game out on the last day, as I was unsure how many players I would get.  I ended up with three, a little disappointing considering how much work I put into it.  In my humble opinion, the track looked great and I did get a lot of interest in it, just not that many players.  I will run it again next year, but I will go for Saturday morning and try it out in the kid’s gaming area.  I think the subject matter might fit better as not everyone has a four-year old boy who made them watch Cars hundreds of times over the last few years.

Pre-race meeting

The trucks

Pre-race

President of the Elvis RV club standing beside the Jumbo-tron Screen

The fans in the podium and the dice-box garage

View from the cheap seats.

Rubbing is racing, son!

Leak-Less spins out in Turn 3, Al Oft films it all.

Aerial view of Turn 1, with the Jumbo-tron

Bumper Save crosses the finish line first!

The board was created from foam-core and whole lot of 4 lane printouts from the Speed Rally site.  I created the guard rail, stands and jumbo-tron using coloured foam-core.  The signage was all created from a variety of Cars fan sites and printed on to sticker paper.  Overall the track looked great, I’m kicking myself though, for not getting a few overview shots of the whole thing.

All in all, Cangames 2012 was great and I’m already planning a game from next year’s event: Apocalypse Averted.  I can already hear the zombies moaning in the distance!


Cangames 2012 Day 2

In previous years, I would have signed up for a game in the morning, and then spent the whole time dreaming about the marketplace.  But no more!  No matter how enticing the games might be at 10 am, I forgo them all and rush in with the initial charge and as always it pays off.  I need to update those figure totals, they’re way off now.

Overview of the Hall.  The Marketplace in the background, still beckons me…

There were several very eye-catching games that Saturday morning here are some shots:

Operation Varsity:  On Feb 25, 1945 the First Canadian Parachute Battalion was dropped beyond the Rhine River, five miles into Germany. Defended by elite German paratroopers, the DZ proved to be an extremely hazardous place. The area was caught in a triple crossfire from the West, North, & from a copse of trees in the middle of the DZ. Added to this was a jump in broad daylight. WWII skirmish using the Face of Battle rules (write-up borrowed from the Cangames Schedule).

A C-47 in trouble.

A Horsa glider on the ground. I won’t say landed, as I think that was a relative term with those things.

 
A nasty surprise for aircraft and troops alike.

 

Escape of the Sopwith: a World War I trench raid using last man standing rules.

British going over the top

Lewis gunner team

That afternoon…

Wanting to experience a western game I went with the Spaghetti Western, a homegrown game using characters from all the great westerns and using the basic plot of Once Upon a Time in the West.  The game mechanics were simple–each character has one action representing about a second in game time–and the board looked nice.  However, as with 99% of all large games (6+ players, in my opinion) there was a fair amount of time waiting for everyone to take their turn.  Playing as Angel Eyes at the far end of the table, it took some time to get into any action, I had allied myself with two friends so it took some time to get close enough to kill someone else…

The Harmonica claimed the first kill and many others after that.  The Ugly Tuco Ramirez was able to snag the “prize” and speed off the table.  Therein lay some of the difficulty with the game: overpowered characters.  Both these players had at least two cards in the deck and could (and did) move very quickly and cock, fire and reload very fast with very high numbers of dice to boot, whilst others could barely move or roll a single die on a target.  It became a bit frustrating being shot by somebody who could easily hit you and reload before you could even get a chance to move.  Perhaps giving the weaker characters more chances to act would counter the main character’s high shoot skills…

Angel Eye’s starting view of the ranch.

The Colonel and Angel Eyes take up position at the gate. Gun battle to ensue.

Harmonica with the first of many kills that day…

 

The Colonel’s first (and only) kill

The iconic shot of the three gunmen approaching the ranch. Cue the music…

 

 

 

 

 

 

 

 

Still one more day to go!


Cangames 2012 Day 1!

I just completed my first day of Cangames 2012!  I’ve been looking forward to this since Cangames 2011, it even started this blog–see New Year’s resolutions.  Unfortunately I was thrown into work at the last minute and missed my first game of the action at Chrysler’s Farm in the War of 1812, but I got a picture or two.

The game I missed. Darn it, there were lots of brightly coloured soldiers to play with!

The highlight so far was Bernard’s Empire Strikes Back game Fire and Ice–ironically, a Storm of Swords scenario was played beside us.  As Rogue 2 in Rogue Squadron I attempted to hold off the AT-ATs as long as I could, which as it turns out wasn’t very long.  I was able to fire my cable hook and get one pass around the lead AT-AT (the venerable Blizzard 1), and despite my attempt to play a flurry of cards to bring down the behemoth, I was brought down in the end.  Here is a glimpse of the action:

Imperial Walkers on the North Ridge!

I’m sure this shot is straight from the movie

Rogue 2 attempting to draw fire from Rogue 3.

The first successful tow cable deployment, by Rogue 2 (me!)

Cable Out!

My fate…

Rogue 3 takes down the first AT-AT, followed by a suitable victory roll.

Part of the rear echelon action against the marauding and semi-accurate walkers.

More Cangames Chaos and Carnage To Follow!


Wordle!

I always thought wordles were kind of neat, but I had no idea what they were called or how to create one.  A great teacher just told me what it was called.  I figured out how to create one all by myself.  Two Australian kids told me how to post it on my blog via Youtube.   I think any time I learn how to do something new I’m going to get some Australian kids to show me how–their accents are awesome, tee-hee-hee.

We are now in May and what have I done?  Nothing.  We got a new computer recently: a new computer, from this century, from this decade!  I have huge creative power at my figure tips.  Lots of processing power, and ram!  And what have I done with it?  Well, I finished Plants vs. Zombies, Farm Frenzy and I’m working through Vampires Vs. Zombies. Does that count?

Reality is, we’ve hit a few minor speed bumps in life at our house.  I’m taking a course.  Time is precious.  Summer is coming.  I promise I’ll do more then!  Maybe just after I finish this next game…


The First Quarter…

Well here we are at the end of March.  My career has taken a bit of a kicking, but I don’t think the painting has (I’m trying to look on the bright side here).  In looking at the numbers in the widgets, I have painted or finished 30 figures in 3 months–not bad considering a pseudo-career, a three-year-old and life in general.  10 figures a month, or roughly 2 1/4 a week is acceptable in my books.  I won’t worry about the other 1195 still floating around, it will only take 195 months or 16 and a quarter years to finish up if I don’t buy anything else–yeah, like that’s going to happen.


The numbers are in! And Yikes!

Well, I just finished counting most of my 28mm collection (metal and constructed plastic ones anyway) and wow, I’ve got a lot of stuff.  I don’t even want to think about plastics still on the sprue, or previously sorted out.

The Total:  1225

I’m pretty sure there are more in the garage…